Hits: 26
Momentum Missile Mayhem
999%
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show_quality
quality settings
Q - toggle quality
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v. 1.0 [10.10.2007]
When I was working on the first MMM I had a lot of ideas but I was not sure whether the game would be succesfull and popular. I did not have enough motivation to spend much time on it. Well I must say it became much more popular than I expected, so thanks to all of you who appreciated the game so much here is MMM2. I've implemented all the features I had in mind while developing the previous game. Thats why I prefer to call it MMM: Ultimate Edition, rather than MMM2 (MMM:UE is too long though.. so I'll use both), this is what MMM was supposed to look like!
Please report any bugs or mistakes you may encounter so that I could fix them!
1/6
System Requirements
WARNING! this game has high system requirements. Its actually the same as the first MMM. You'll need at least Pentium D processor to get a descent fps. I would recommend core2duo though.(And dont bother me with your stupid AMD vs INTEL flame. There are similar processors by AMD, I just dont remember what they are called, they would do fine too)Speaking of FPS... the normal FPS for browser version is 22-25, and for downloadable version (standalone flash player) it is 28-30. So if you are below those numbers at this very moment - you have an old computer, lol... In case of a lag - change Quality to medium or low by pressing Q at any time.
2/6
Why Download This game?
Two reasons:- browser flash plugin works slower, it lowers the fps by 5 in my case. Normal fps is 30 but you cant get higher than 25 in any browser flash plugin. This has nothing to do with lag.- browser flash plugin lags more than the downloadable version. System requirements are the same for both, downloadable version just works smoother.
3/6
NO, not yet. There are probably bugs left and I dont want this version to spread over the internet.
Can I put this game on my site?
As soon as I get enough reviews on newgrounds and fix all the possible problems I will remove this message and then you may put this game on your site.
Just wait for 3-5 days till I update the game and remove this message .
4/6
I've worked on every aspect of the game to improve it and added a lot of new stuff. The first things you will probably notice are the graphics and extended battlefield. There are lots of new units, some of them having special abilities, new explosions and effects, new objectives besides killing every enemy!Here is the list of some new features: larger battlefield, better looking terrain, 3 locations to place the launcher (left side, middle or right side), enemies coming from any direction (left, right or both!), destroying some of the boss-tanks would cause singularity implosion, 3 structures to place on the battlefield, new abilities: navigation hack, projectile catcher; all the powerups are now time based instead of single-use ones as in MMM1, nuke no longer explodes on clicking, you will be able to drop it wherever you like etc etc.. I dont remember everything =)
Whats new since the first MMM?
5/6
Concept and codingby DZ
Art by Requiem
Sponsored by Armor Games
6/6
death
podnimalka
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1000/1000
899 100% Energy: Structure: 99 99 fps: [ ] error NOT ENOUGH ENERGY NOT ENOUGH ENERGY snd Zero-Point Energy Manipulator LVL 2 Required Zero-Point Energy Manipulator LVL 2 Required Zero-Point Energy Manipulator LVL 3 Required Zero-Point Energy Manipulator LVL 3 Required Tech Level: 999 Kills: 99999 Time: Pause 9999999 Wave: 1 Lives: 99 antimatter Level Up MenuSkillpoints left: 99
Points: 15/15
Points: 5/5
Level: 999
Level: 999
Level: 999
Level 3/3
Points: 25/25
Projectile Catcher ModPoints: 10/10
Upgrades: Abilities:Points: 10/10
Points: 10/10
Points: 10/10
Points: 15/15
Structures: Each time you destroy enemy unit you gain experience points. Once you have enough your Tech Level rises and you receive 5 Skill Points to upgrade your Gravity Launcher and obtain new abilities. General Info Move mouse cursor over the icons to see a detailed description. Type: Target: Requirements: Description: Increases your maximum energy by 3.5% per skillpoint, slightly increases energy replenish rate as well. none gravity launcher passive upgrade Energy Upgrade Increases base stability by 3.5% per skillpoint. Before firing each shot, take a look at the Stability indicator at the bottom of the screen. The more velocity you give your shots (i.e., the farther back you pull the mouse), the higher the chance that the projectile will explode near the launcher, damaging it in the process. By upgrading stability you can get 100% at any velocity. (~25 sp) Stability Upgrade LOW STABILITY!!! Enables you to use new projectile types. can be upgraded once per 2 levels Projectile Upgrade Enables you to pick up and throw your enemies. There are 3 levels of this ability. The first is reached at 5 spend skillpoints, the second requires 5 more and the third one is kinda expensive :Plvl 1 - lift small enemy unitslvl 2 - lift medium enemy unitslvl 3 - lift HUGE war machines! enemy unit active ability Gravity Manipulator Catch and throw launched projectiles! projectile Gravity Manipulator at lvl 1 [second modification] Repels enemy from the point where it is applied with great force, hurling them away at great speed. See the video to get the idea :P small area Shockwave Creates a gravity anomaly that sucks in enemy units with great power. Use it agains a group of enemy units and they will be crushed against each other.. huge area Implosion Shockwave Damages the navigation system of enemy unit preventing it from reaching the destination. single unit Navigation Hack Energy upgrade at lvl 10 Works as a magnet trap, holding units that pass by. passing by units structure Gravity Trap Has a limited energy reserve, that deplenishes with time.Move the cursor over it to see the indicator. Detonates when the energy runs out!!! Can be damaged by explosions, its shield being powered from the same source. Draws passing by targets and as they get close activates shockwave drive. Shockwave Tower Gravity Manipulator at lvl 2 Generates an energy field that affects your projectiles. Making them orbit the tower and accelerating them. projectiles Acceleration Tower Energy upgrade at lvl 5 Has a limited energy reserve, that deplenishes when any projectiles are in effect.Move the cursor over it to see the indicator. Stability upgrade at lvl 10 INGAME MENU SAVE GAME OPTIONS Press Q to adjust quality if the game is lagging If you are new to this game - go to INFO/HINTS section first. Choose launcher location No real objectives yet. Just kill as many enemies as you can, dont die, earn experience points and levelup.Oh and upgrade stability, you will need it to use new projectile types, otherwise they would be misfiring. Destroy this huge tank at all costs!!! Stop enemy advancement.If 5 or more enemy units get past you, you will lose! DESTROY EVERY SINGLE ENEMY UNIT!Special Condition: Antimatter Projectiles ONLY! Stop enemy advancement.If 5 or more enemy units get past you, you will lose!*HINT* The enemies will be coming from the opposide direction now so it will be wise to change your launcher location. Stop enemy advancement.If 5 or more enemy units get past you, you will lose! Stop enemy advancement.If 15 or more enemy units get past you, you will lose!*HINT* The enemies will be coming from BOTH left and right.Time to change launcher location maybe? Prevent both enemy flows from reaching their destination. DESTROY ALL OF THESE:Special Condition: Antimatter Projectiles ONLY, energy regeneration boost. DESTROY EVERY SINGLE ENEMY UNIT! Stop enemy advancement.If 10 or more enemy units get past you, you will lose! PREVENT COLLISION:Special Condition: energy regeneration boost. Stop enemy advancement.If 5 or more enemy units get past you, you will lose! DESTROY ALL OF THESE!!! DESTROY EVERY SINGLE ENEMY UNIT!Special Condition: Antimatter Projectiles / 50 seconds DESTROY EVERY SINGLE ENEMY UNIT! *HINT* This enemy unit can absorb your projectiles. Special Condition: Speed Booster, Fast Repair *HINT* This enemy unit has the ability to slow down your projectiles. DESTROY ALL OF THESE!!! DO NOT LET ANY OF THESE SLIP THROUGH FINAL WAVE! Special Condition: Speed Booster Do not let more than 10 enemy units slip through!Survive for as long as you can. Do not let more than 15 enemy units slip through!Survive for as long as you can. You have 600 seconds until your launcher blows up.Destroy as many enemy units as possible! Destroy every single enemy unit.You will be able to use ONLY antimatter ammo. Score is time based. PREVENT COLLISION: Survive as long as you can.999
Survival Survival Extreme Armageddon Rush Crossfire The launcher works just like a slingshot, grab the energy ball and pull it back, then release to send the projectile flying. Note that enemy units receive more damage from collisions with each other than from your projectiles (unless you are using special ammo). Before firing each shot, take a look at the Stability indicator at the bottom of the screen. The more velocity you give your shots (i.e., the farther back you pull the mouse), the higher the chance that the shot will misfire and explode near the launcher, damaging it in the process. next page Page 1 Each time enemy unit is destroyed you gain experience points, once you have enough you will gain a Tech Level and 5 skill points to upgrade your launcher.You will be able to increase base stability, energy, obtain new projectiles and abilities.For more information go to UPGRADES / ABILITIES section. previouspage Page 2 Lives determine how many enemy units may slip through past you, till you lose the game. When lives counter show infinity it either does not matter how many units survive at all or that you only have to destroy certain types of enemies (defined in the objectives) This is your score. You get score points by destroying enemy units, unless you are playing Rush or Crossfire mode, where score is based on time. Press this button to see hotkeys Select projectile type Velocity and Stability (described earlier) Page 3 Energy is used each time you shoot, use Shockwave or Implosion. Structure is your hit points, when it reaches zero your launcher will blow up. Special abilities Structures to be placed on the battlefield (see UPGRADES / ABILITIES section for info on both) Page 4 There are hotkeys for everything!(caps off) Page 5 Sometimes when you destroy enemy unit powerups will fall out, click them to pick up. Fast launcher repairing. Fast energy regeneration. Antimatter charges. You cant use any other ammo while this powerup is active. No delay for all abilities. Nuke. Drop it wherewer you want. (Unlike previous version it no longer detonates on click!) 100% stability on all shots. Projectile speed amplifier. Singularity implosion. Most powerful weapon in the game. Note that sucked in units are not counted as killed, you get no score/exp points for those. Page 6 Some enemy units have special abilities. - If you let these two units collide, there will be a huge explosion and shockwave destroying everything, including you. - Immune to Navigation Hack and Gravity Manipulator. - Absorbs projectiles, healing itself.- Lvl 2 Singularity Implosion when destroyed. - Absorbs projectiles, healing itself.- Gravity Shockwave when destroyed. - Slows down your projectiles.- Gravity Shockwave when destroyed. Page 7 INFO / HINTS Turning off this options might lessen the lag (or not, lol). Dont forget that you can adjust quality to reduce lag at any time by pressing Q. Screen tremor (Due to explosions) Projectile Animation Music Sound 1 - slowest, 10 - very fast, inst - instant. Enemy advancement: Enemy count: 100000 Launcher location: Invulnerability: Ability Cooldown timer: Powerup cheat menu: Enemy count defines the number of enemies on the screen. WARNING! 15 is enough for the game to start lagging on a Core2Duo system, 12 is an optimum.Setting it to 50-100 might crash your system, not that I care, lol. The script test is running constantly (even now!) Dont set it over 50... I warned you. Turning off this options might lessen the lag (or not, lol). Dont forget that you can adjust quality to reduce lag at any time by pressing Q. game_over back to menu RETRY SUBMIT SCORE Enter Your Name: Your score is:9999999
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Submit Score: Survival Mode Submit Score: Survival Extreme Mode Submit Score: Armageddon Mode Submit Score: Scenario Mode Submit Score: Rush Mode Submit Score: Crossfire Mode ball_info Special: none Energy Consumption: 1000 Damage: none Velocity: 30 Stability: 1-30% Special: Singularity Drive, Ethereal victory Main Menu If you are new to this game you should start with this mode.The gameplay is divided into 30 waves. Destroy your enemies, earn experience, upgrade, obtain new abilities. You can save your progress after each wave. You have 600 seconds after which you launcher will blow up.Destroy as many enemy units as you can and try not to get killed before the time runs out Survive for as long as possible. There are no waves and no pause, and you will have to upgrade your launcher fast. Dont play this one if you are new to this game. Same as Survival but enemy units will be coming from both sides, left and right. Do not let any enemy unit slip through! You will be able to use ONLY antimatter ammo.Score is time-based. Dont die for as long as you can.Score is time-based. Every aspect of the game is set manually, including cheats .This is fun/sandbox mode,you've asked for! Choose highscore table: 06.2007 - 09.2007 Momentum Missile Mayhem II ПОЛОСЫ Invisible button here. Click it fast, 15-20 times :P thatsall всебляDescription
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