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Compulse
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copyright armor games, 2008
programmed by jmtb02
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Armor Games Inc. 2007.
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Music by MaestroRage
Programmed by jmtb02
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Compulse will track your progress as long as you do not clear the Flash cookie and you continue to play from this URL. Playing from another location will not allow you to retrieve your game.If there is an issue saving, make sure your cookies are enabled and that a spyware program is not blocking them. Insert Name Please Enter Your Name Save Game Not Found ok ok ok Thanks.A game has been created in your honour. Level Select00
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Pro 0 0 0 0 L25 How to Play: Drop the different blocks on the stage to effect the direction of the ball. Try to use as few as possible, but you may use as many as you want! Hit the 'GO' button when you are all set. You can try as many times as you want! If rings are missing, you'll need to hit switches to recover them, or the goal will not work! You can see how this may get interesting soon! Multiple switches, multiple rings. Logical right? Usually walls should work from both directions. But as a witty game developer I have decided that my walls only effect one direction. I have combined elements from the previous four levels to bring forth a sense of accomplishment in learning game mechanics. Did you know that you can delete boxes by dragging them back to where you found them? It's the best refund policy I have ever heard of. But sometimes rings aren't even the hard part. How are you supposed to get up there? I have added things that kill you. Mind you, it's just a way to force you to use trial and error. Wait, another mine level? Yes, you have not learned enough from the previous level to qualify you for being a mine expert, you mine apprentice. Look at you, being all proud of your double-digit level accomplishment. Well here is something to churn the butter, whatever that means. I have decided to give you something else to play with now. Meet the teleporter. It's like that thing from Portal, except it doesn't come with a nifty gun. Speaking of teleporters, they always come in sets. But it's not always apparent at first which ones are linked to which. You see, the mines are red because we commonly associate the color red with danger. Hence, your large apprehension of playing this level. Every game needs a level with excessive mines/enemies/obstacles/etc. Kenny Loggins wrote the song "Danger Zone" a long time ago for the movie Top Gun, but I like to apply it to the more current situation. Phew, enough of the mine levels already. Here's a brief intermission to the large of amount of stars I've had to load because of failure. I decided Counter-Clockwise was a better way to go. My you are quite ambitious. Level 18 already? Luckily this level is a lot easier than it initially looks. The suspense is killing me. So are the puns. All four rings missing? You knew it was coming right? This is the point at which the level design gets really crazy and overcomplicated... because I am banking on you endurance at this point. The trench... of doom! Drainage ditch of death. Alliteration at it's finest. The end of the game is so close, you can smell it. The last level. I was considering letting you off easy with this one, but then decided that this level was too much fun to omit it :). Par 9Par 9a
Pro Score 20 Reset Go Stop Back to Main Menu Back to Main MenuDescription
Lâcher de balle.Utilise la souris pour placer les "blocs de mouvement" sur la scène. Une fois fini, appuis sur "Go".
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