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Frog Race
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v.2.2
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THE WINNER
choose position and ready to play
Frog Race v.2.2
Ready to jump, jump, and jump...
because no vehicle here !!
Just control the frog to overleap
Jump it, be the winner, get your
created by Agung Cahyono, 2007
e-mail : agunginet@yahoo.com
PreviewThere are two tracks (left side and right side), the one for player and the other for computer. Every track have objects. They are blocks, trap, oil, and box. Block makes your frog fainting and get point reduction if your frog hits them. Trap or oil makes your frog stop for a second and get point reduction. Box makes your frog get inside it, will jump with it, and the power meter will be invisible. The other objects are start line and finish line, bounce, pool, and potion. Start line is your beginning position and Finish line is your goal. Bounce makes jump twice instantly and it makes multiple point. Your frog has to swim in the pool. Pool doesn’t make any cost, it just make your frog move slowly. Use potion to restore frog’s stamina. There is a map that indicate where your frog and opponent are, how far they are to the finish line. There are attributes (power and stamina meter, height indicator, and score label) for player. Use full power will cost more stamina. You need time to restore it, or you can use potion to fully restore. Power meter indicate how far and high your frog will jump. A red point is height indicator for block in front of your frog, a blue point is height indicator for your frog. How to PlayControl the frog to jump the block on the track. Before that, you have to watch a height indicator of block and range of your frog to the block in front Use fit power so that your frog can jump above a block, while you can see a height indicator of your frog highly than a block one. If your frog is so close to the block, and the block’s height is more than 1, so there is no chance to jump it. ScoreAvoid block = 10 - 20 pointsHit block, oil, trap = -5 pointsHit bounce = 10 – 50 pointsWin the race = 100 pointsWin the last track = 5000 points Object AttributesBlock - height = 1-3 - hit = feinting in 3 secondsOil - height = 0 - hit = stop in 5 secondsTrap - height = 0 - hit = stop in 7 secondsBox - height = 1 - hit = get inside box in 20 seconds The game is over if you lose for three times, or after play the last track. Control Jump :Mouse : Left Button, orKeyboard : Space Button, oruse Both together.(1st click/press to start power meter, 2nd click to launch the frog. Click wherever on game area for mouse control)Swim :Mouse : Left Button, orKeyboard : Space Button.(Click or press and keep hold the button until end of pool)Description
Saute par dessus les obstacles avec ta grenouille et gagne la course.Clic gauche de la souris = cliquer pour activer le mètre de puissance et cliquer de nouveau pour faire sauter la grenouille.
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