Connecting
-PAUSED-
Run[T]
Run[T]
Run[T]
Run[T]
Stop
Stop
Stop
Stop
-SUCCESS-
-CONTINUE- -CONTINUE- -CONTINUE- -CONTINUE- -NEXT LEVEL- -NEXT LEVEL- -NEXT LEVEL- -NEXT LEVEL- Hide Hide Hide Hide Show Show Show ShowUndo
Undo
Undo
Undo
Redo
Redo
Redo
Redo
Place Deck
Place Deck
Place Deck
Place Deck
Toggle Deck
Toggle Deck
Toggle Deck
Toggle Deck
Stress
Stress
Stress
Stress
Test
Test
Test
Test
0, 0
//data [500, 600, 'Descent', 2000], //terrain [[92, 0],[67, 15],[49, 20],[43, 54],[39, 90],[48, 124],[75, 150],[100, 167],[106, 182],[104, 202],[64, 222],[47, 230],[35, 243],[11, 272],[-5, 296],[-1, 338],[13, 379],[33, 393],[33, 414],[22, 475],[9, 500],[1, 513],[5, 536],[13, 561],[24, 573],[38, 585],[70, 604],[108, 613],[143, 608],[173, 602],[196, 611],[243, 621],[275, 603],[304, 586],[322, 586],[374, 572],[423, 568],[442, 563],[493, 555],[510, 532],[516, 513],[516, 498],[505, 485],[480, 477],[465, 473],[448, 456],[440, 439],[455, 407],[482, 392],[492, 388],[505, 383],[520, 369],[522, 347],[491, 343],[464, 310],[437, 295],[433, 263],[442, 215],[477, 148],[478, 143],[476, 124],[459, 84],[451, 65],[441, 49],[427, 42],[419, 39],[406, 23],[390, 0], '-island-', [210, 256],[288, 243],[364, 297],[399, 354],[385, 384],[369, 424],[308, 398],[295, 414],[279, 443],[247, 441],[224, 389],[185, 330],[165, 291], '-island-', [231, 37],[273, 42],[290, 75],[304, 93],[312, 111],[322, 120],[322, 132],[298, 151],[269, 162],[254, 129],[237, 127],[222, 142],[205, 130],[174, 54],[194, 41]], //connections [[264, 247], [222, 388], [175, 603], [439, 439], [370, 574], [22, 474], [368, 424]], //starts [[146, -11, 10, 0.5, 1], [319, -2, 8, 0.75, 2]], //gates [[100, 166, 205, 130, 1], [321, 119, 402, 102, 1], [378, 323, 437, 294, 1], [52, 315, 117, 309, 1], [269, 162, 267, 204, 1],[264, 247, 267, 204, 0]], //finsish [52, 546, 50], //objects [[] ]Score: 0
LOADING Start New Game Start New Game Start New Game Start New Game Continue Previous Game Continue Previous Game Continue Previous Game Continue Previous Game Instructions Instructions Instructions Instructions Q - toggle quality Select A Level Cancel Cancel Cancel Cancel Turn Full Graphics Off Cancel Cancel Cancel Cancel Undo Redo Show Stress Show Max Stress Delete Selected Stay At Selected Joint Place Deck On/Off Deck On/Off Grid On/Off Test/Run Enter Edit Mode/Quit Quality Fast Slow KEYS: U O R X Delete J D K G T Esc Q F L 1/5 Next Page Next Page Next Page Next Page Previous Page Previous Page Previous Page Previous Page The balls move througth the gate in the right direction and all gates must be cleared before a ball can finish. There are different kinds of balls and they can vary in mass and size How It Works The object of the game is to build a structure which will allow the balls - to move through all the gates - and into the finish - . You must build a structure wich can suppert itself as well as the balls and bring them to the finish after clearing all the gates. For every support you place you get points. The less points you have the better. 2/5 There are other objects that can effect the balls. Magnets: Forces: which can either push or pull. Forces move the balls in a Portals: certain direction. A ball will go into one portal and come out another. And Platforms: Other Objects 3/5 Hover over a portal to see which other portal connects to it, Creating The StructureIn Edit Mode click a joint to start placing structure.
Joints like this - are anchored in place.
Use the O and U keys to undo and Redo.
Drag a rectangle around any structure to delete it or select
Each beam can only take a small amount of stress until it breaks.
green means its under no stress,
blue means its under compression
and red means its under tension.
Press the T key to test the structure and again to spawn the balls
5/5 For every support that breaks 20 points are added to your score Creating The Structure The balls move along the structure to get to the finish. Balls can only touch deck - and will pass through any support structure - . While Place Deck is checked any structure placed will be deck. Use the D key to toggle placing deck on and off. Pressing the K key will change whether the selected support is a deck. Each support has a max length, if a support is too long it will be marked in red and will not show up when you test. Use the G key to turn on the grid. When the grid is on everything will snap to the grid. 4/5 Select A Slot To Save On Cancel Cancel Cancel CancelSlot 1
Slot 2
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Slot 4
Save Save Save Save Name: Name: Name: Name: Load Load Load Load Select A Slot To LoadSlot 1
Slot 2
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Slot 4
Cancel Cancel Cancel CancelQuality: HIGH













