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Starcraft 5

VERSION 1.1 setting it to Medium (the quality is set to High by default) Press Q at any time to adjust quality settings and improve performance, I would recommend of the main menu) since the projector version works faster than the browser plugin. scfa5 will work A LOT FASTER if you download it (there is a "download scfa5" button at the bottom This game requires a really fast machine. I would recommend Pentium 4 - 2.5-3 Ghz. Also note that I have some useful info for you here. Look through it while the game is loading. 1/4 you will be able to SAVE the game, spend cash on defences, upgrades, etc. The game is divided into 27 waves (rounds). There is a pause between the waves during which plasma balls. Spore Colonies will shoot BOTH air and ground units and the Zerg Spire is a superweapon shooting Note that most things work differently here (in comparison with the original StarCraft). For instance The Overmind will earn experience and level up, obtaining one new psionic spell each level. combined attacks. You will be playing Zergs this time with the Overmind in the center of your base. SCFA5 is a defence game, you will have to build a base and defend it against Terran and Protoss 2/4 * Miscellaneous upgrades Goliath, Wraith.) Terran: Marine, Marine[railgun], Siegetank, Bombtank, Ghost, Battlecruiser * 13 enemy types (Protoss: Dragoon, Archon, Dark Archon, Carrier, Corsair; * 8 Psionic Spells (Smite, Heal, True Sight, Psionic Storm, Psionic Blast etc.) * 4 special structures (Queen's Nest, Zerg Mound, The Spire, The Elder Brain) * 4 defence structures (Sunken Colony, Spore Colony, Defiler, Corrosive Germ Colony) * 27 waves (levels) 3/4 Please, report any bugs or errors that you may encounter! - Ingame menu transitions that some of you hated so much are now optional, you can turn it off. - Misc spelling errors fixed. - Construct Mode bug fixed. (the respawn were not set to 0 when you quit to menu) - Elder Brain bug fixed. - cheat buttons that i used for testing and forgot about are now removed :P VERSION 1.1 [28.NOV.2006] 4/4 100 / 9999999 9999999 DEPLOY DEPLOY PLANT MINE fb fail tutorial INTERFACE previous topic next topic Press Q to adjust quality if the game lags too much This is your progress bar, when it reaches maximum a new round begins. Your current cash, to be spent on buildings & upgrades, you earn cash by killing enemies. THE OVERMIND enemies with powers! IMPORTANT: you receive exp points ONLY for damaging you receive a new power and 1 skillpoint to improve your abilities. Overmind experience level raises. Each time you levelup Overmind experience. Once the maximum is reached to cast spells (powers). This thing is similar to mana and is used Overmind energy and energy regeneration rate. When overmind hp falls to desor you will lose. Overmind hitpoints and hp regeneration rate. MENU SUBSECTIONS DESCRIPTION MENU SECTIONS ingame menu structure: Use this tool to destroy installed buildings. be installed into 3 special slots. misc special abilities. Special buildings can These are special buildings that will unlock be installed into the front slots. enemy units as they get close. Defence buildings can BUILD - BUILD These are the defence buildings that will be shooting SPECIAL SLOTS FRONT SLOTS 3 2 1 4 3 2 1 (thes does not affect Overmind hit points!) Adds 50% to maximum hitpoints of all buildings. Note that this upgrade greatly raises the efficiency of sunken colonies! Corrosive germ colony damage +10% Defiler damage +30% Spore colony damage +25% Sunken colony damage +300% Improves the damage, dealt by your defences: These upgrades will become available once the Overmind has reached lvl 6. BUILD - UPGRADE - unused skillpoints - current level - how much more exp points is necessary to get to the next level - maximum energy - maximum hit points In this section you can find the following information about your Overmind: OVERMIND - INFO Increases the damage dealt by powers. 8% per skillpoint. So choose wisely. Increases Energy regeneration rate by 15% per skillpoint. Increases Overmind HP regeneration rate by 15% per skillpoint. Maximum lvl the overmind can reach in this game is 8, so you will have 7 skillpoints to spend (unless you use cheats). Each time you levelup you gein one skillpoint to be spent in this section: OVERMIND - USE SKILLPOINTS This upgrade will greatly raise the chanses of your survival! Overmind HP regeneration rate +100% Overmind hit points +100% (expirience level 4 is required) OVERMIND - UPGRADE for killing enemy units with powers! Note that you gain experience points ONLY You gain a new spell each time you levelup. Here you will find all the psionic spells available to you at the moment. POWERS - OVERMIND infested terran. You DO get experience for killing enemies with dont waste it by simply killing them! Terran marines are an important resource stored and deployed onces are counted! up to five more infested ones. Note that both You can hold up to five captured marines and towards the enemy and explode, dealing great damage. Deploy Infested Terran to the battlefield, they will run Transform captured terran marines into Infested Terran. move it over terran marines and click to capture them. This will attach the Zerg Queen to your mouse cursor, QUEEN'S NEST will become awailable to you. Overmind lvl 4 is required to build Queen's Nest. Once you have it installed POWERS->QUEEN menu subsection POWERS - QUEEN than infested terran. Spore mines do more damage on larger area ZERG MOUND You can have up to 5 spore mines, including those that are deployed! between damaged buildings, including Overmind. Gives you additional 6000 HP to be distributed [5 captured marines required to use this] Deploy a sporemine. into a spore mine. Transform TWO captured terran marines POWERS->Zerg mound menu subsection will become awailable to you enabling more options for utilizing captured marines. Overmind lvl 6 and installed Queen's Nest are required tu build The Zerg Mound. Once you have it installed POWERS - ZERG MOUND BUILDINGS - DEFENCE I would recommmend replacing all your spore colonies with this ones by the end of the game, its expensive though. battelfield for a while, damaging anything that passes through. Similar to spore colonies, however after the projectile explodes it leaves a toxic cloud that remains on the Disadvantages - narrow attack zone, low hitpoints, you cant have more than one defiler. Burrows after each shot, regenerating all the damage. Invincible while burrowed. Has the longest range of all, the only unit that can shoot siegetanks and battlecruisers! Shoot spores exploding on impact. Disadvantage - can not attack units at close range. Unlike the original StarCraft, spore colonies attack both ground and air units in this game. Damage Upgrade will greatly raise its damage, making SC effective for finishing protoss units that get past other defences. Disadvantage - can not attack air units, no splash damage. Cheapest of the defence structures. Main advantage - large attack zone, can attack enemies at close range. BUILDINGS - SPECIAL 12 PRESS TO LAUNCH This building gives no bonuses to energy. larger than the one of Psionic Blast, however it takes longer to reload. Hurls enormous plasma balls into the battlefield, causing huge explosion on impact, the area affected by the explosion is High energy regeneration rate will allow you tu use such powers as Implosion and Psionic Storm more frequently. High amount of stored energy makes you vulnerable to Dark Archon's energy burning attacks, so be careful. Doubles your energy and energy regeneration rate so that you will be able to use lvl 8 power - Psionic Blast, Queen's Nest and Zerg Mound are discribed on pages 9 - 10. When the Overmind reaches lvl 8 you will have a choice to build either The Spire or The Elder Brain, you can't have both! PSIONIC powers 13 You can destroy the whole armies with this spell. Creates a HUGE explosion, disintegrating everything caught within. use it without building The Elder Brain. This spell consumes enormous amount of energy! You can't enemy units. will suffer heavy damage. Perfect for annihilating groups of All units caught inside the area effect of the Psionic Storm against fast-moving targets. battlecruisers, dark archons) Requires good timing when used Perfect for finishing off stationary enemies (siege tanks, The first mass destruction psionic spell you will have. relatively low energy consumption, moderate damage over the area! Probably the most efficient offencive power in the game: Dont forget to do so between waves. Non offencive power, allows you to heal damaged buildings. unless you stop it by clicking anywhere in the menu area. resistant to it. Note that it will drain all your energy very fast against terran forces, while most protoss are highly This one has splash damage and is rather effective Note that cloaked units are invincible in this game. Non offencive power, allows you to detect cloaked units. marines and goliaths, no splash damage. Your first psionic spell, effective only against terran 13. Overmind Powers (Psionic Spells) 13. Overmind Powers (Psionic Spells) 13. Overmind Powers (Psionic Spells) 12. Special Buildings Description 12. Special Buildings Description 12. Special Buildings Description 11. Defence Buildings Description 11. Defence Buildings Description 11. Defence Buildings Description 10. Interface - Powers - Zerg Mound 10. Interface - Powers - Zerg Mound 10. Interface - Powers - Zerg Mound 9. Interface - Powers - Queen 9. Interface - Powers - Queen 9. Interface - Powers - Queen 8. Interface - Powers - Overmind 8. Interface - Powers - Overmind 8. Interface - Powers - Overmind 7. Interface - Overmind Upgrade 7. Interface - Overmind Upgrade 7. Interface - Overmind Upgrade 6. Interface - Overmind Skillpoints 6. Interface - Overmind Skillpoints 6. Interface - Overmind Skillpoints 5. Interface - Overmind Info 5. Interface - Overmind Info 5. Interface - Overmind Info 4. Interface - Defence Upgrades 4. Interface - Defence Upgrades 4. Interface - Defence Upgrades 3. Interface - Building 3. Interface - Building 3. Interface - Building 2. Interface - Ingame Menu Structure 2. Interface - Ingame Menu Structure 2. Interface - Ingame Menu Structure 1. Interface - General 1. Interface - General 1. Interface - General annoying - you can now go to OPTIONS menu and turn them off !! If you find the transitions between ingame menu sections V1.1 new feature: OBJECTIVES UNIT INFO CLOSE CLOSE Next Wave: 1 - if the game is running slow change quality to medium or low by pressing Q - build Sunken Colony as soon as you earn enough cash - use 'smite' power to kill terran marines Hints: Primary Objectives: - Survive Next Wave: 2 - you earn experience only for damaging enemy units with Powers! Next Wave: 3 by your defences you gain only 50% experience! for example if you hit enemy unit for half of its hitpoints with any of Overmind Powers and then it gets killed - you earn experience only for damaging enemy units with Powers: Next Wave: 4 (CLick the OVERMIND button and go to "use skillpoints" subsection) - don't forget to spend skill points when you level up Next Wave: 5 - Eliminate Terran Ghost to stop the nuclear strike. - Search along the cliffs. - True Sight is a lvl 2 Power. - Terran forces are planning a nuclear strike! Use True Sight to detect cloaked Terran Ghost. - Gain Experience Level 2 Next Wave: 6 - Upgraded marines are extremely vulnerable to your smite power. Next Wave: 7 - don't forget to spend skill points when you lvlup Next Wave: 8 - Destroy Terran SuicideBombTank (CLick the OVERMIND button and go to "use skillpoints" subsction) - don't forget to spend skill points when you gain levelup Next Wave: 9 otherwise it wont stop untill you run out of energy - click anywhere in the menu below to diactivate the Discharge Power - Destroy Terran Siege Tanks - defiler is the only unit that can hit terran siege tanks and battlecruisers Next Wave: 10 - once you have Queen's Nest installed - [powers] -> [queen] subsection will be available to you - Queen's Nest enables you to capture terran marines and Shell Upgrade doubles Overmind hit points - when Overmind gains level 4 Queen's Nest and Shell Upgrade will be available to you Next Wave: 11 - terran Wraiths are invincible while cloaked - you DO gain experience for killing enemies with infested terran - captured terran marines can be transformed into Infested Terran and used in agains the enemy Next Wave: 12 - don't forget to heal (lvl 4 power) damaged units between the attacks Next Wave: 13 - using the Zerg Queen is the best way to gert rid of terran marines Next Wave: 14 Next Wave: 15 - Destroy terran Battlecruiser - dont let the battlecruiser shoot you Next Wave: 16 - protoss Corsairs are extremely dangerous as they can suck out your stored energy Next Wave: 17 Building Upgrades subsection [BUILD] -> [upgrade] Zerg Mound special building (will unlock a new subsection in the Powers menu); - once Overmind has reached level 6 the following will become available to you: Next Wave: 18 - Damage Upgrade greatly increases the attack power of Sunken Colonies - most protoss units are highly resistant to Discharge Next Wave: 19 to use HP Regeneration Boost, the best way to fix damaged defences during combat - building Zerg Mound enables you to transform captured terran marines into Spore Mines and Next Wave: 20 the more energy you have - the more damage you receive - Dark Archons will attack you, using your stored energy, burning it all at once Next Wave: 21 browser version is 15-30% slower - If the game is running too slow - download it. (there is a download scfa5 button in the main menu) Next Wave: 22 - Protoss Corsairs have the ability to drain your energy - most protoss units are highly resistant to your Discharge Power (corsairs are not) Next Wave: 23 Next Wave: 24 thus making lvl 8 power - Psyonic Blast available to you. however the recharge time is very long. The Elder Brain doubles your enery and energy regeneration rate however you wont be able to build both. The Spire enables you to use a similar to terran nuke attack - once Overmind has reached level 8 The Spire and The Elder Brain will become available Next Wave: 25 Get ready for the worse. The enemy is about to throw all the remaining forces against you! Next Wave: 26 Next Wave: 27 Gantrithor is protected by the impenetrable forcefield! You can not do any damage to it while the forcefield is on. [THIS IS THE FINAL BATTLE] - Destroy Gantrithor Next Wave: 28 HMM.... THERE IS NO WAVE 28... IF YOU SEE THIS THEN IT MUST BE SOOME KIND OF A BUG UNIT INFO SUNKEN COLONY can't attack air units large attack zone 250-400, instant 700 500 SPORE COLONY [CAN ATTACK BOTH GROUND AND AIR UNITS] can't attack at close range area effect 30-50, duration 13 1000 1000 ZERG DEFILER you can deploy only 1 defiler fully heals while burrowed can hit enemy units at distance, burrows after each shot, narrow atack zone, low hitpoints 500-1300, duration * 500 2500 targeting air units has difficulties when high price for a long period that remains in the shot area creates a dealy cloud 1-100, duration 110, 1500 4300 transform them into Infested Terran! Using the Zerg Queen you will be able to capture terran marines and in the powers menu: [powers] -> [queen] Once installed Queen's Nest enables you to use a new subsection 3000 THE ZERG MOUND giving acess to more ways of utilizing captured terran marines in the powers menu: [powers] -> [zerg mound] Once installed the Zerg Mound enables you to use a new subsection 2500 to dark archon's attacks makes you extremely vulnerable Psionic Blast without this building! thus enabling you to use Psionic Blast power. You can not use Once built, doubles your energy and energy regeneration rate 2000 8500 it ineffective in some situations very long recharge time makes disintegrated immediately. huge explosion on impact. Anything in the area of explosion is Hurls enormous plasma ball into the battlefield, causing OBJECTIVES construct (because I'm lazy) Note that invulnerability is not absolute, nuke will kill you anyway =3 Unlimited cash, unlimited skillpoints, invulnerability, no limitations for defilers. Manually set your starting cash, experience level and skill points. number is not limited ) at once. (While NC option is on there can only be 5 alive ground units on the screen; air units Turning off the NO COLLISIONS option may also cause a severe lag as too many units will spawn spot at the same time, so that they dont walk over each other (that looks rather silly ;) ) NO COLLISIONS option keeps enemy units from spawning in the same You' ll have to set the enemy respawn rates manually in this section. details) (see INFO section for severe lag and misc bugs option off may cause Turning the no collisions 1 - slowest, 10 - very fast, inst - instant. 0 100000 Unlimited cash HPregen_BOOSTER

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show_quality ghost locations p po pos poss possi possib possibl possible possible t possible te possible ter possible terr possible terra possible terran possible terran c possible terran cl possible terran clo possible terran cloa possible terran cloak possible terran cloake possible terran cloaked possible terran cloaked u possible terran cloaked un possible terran cloaked uni possible terran cloaked unit possible terran cloaked unit l possible terran cloaked unit lo possible terran cloaked unit loc possible terran cloaked unit loca possible terran cloaked unit locat possible terran cloaked unit locati possible terran cloaked unit locatio possible terran cloaked unit location possible terran cloaked unit locations possible terran cloaked unit locations d possible terran cloaked unit locations de possible terran cloaked unit locations det possible terran cloaked unit locations dete possible terran cloaked unit locations detec possible terran cloaked unit locations detect possible terran cloaked unit locations detecte possible terran cloaked unit locations detected victory snd infested snd negatie snd StarCraft Flash Action 5 Engine Test v0.099 [march.2k6] Crafted by DimonZerg not enough energy not enough energy slot_4_hp_indicator slot_3_hp_indicator slot_2_hp_indicator slot_1_hp_indicator

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menu zone GIANT_BUTTON 3 special install buttons 4 frotn install buttons nuke snd

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shockwavvepodnogami MINESFLY airstrike Elysium'sTear snd sm5s sm4s sm3s sm2s sm1s g5s g4s g3s g2s g1s mariner 10 shots mariner 9 shots mariner 8 shots mariner 7 shots mariner 6 shots mariner 5 shots mariner 4 shots mariner 3 shots mariner 2 shots mariner 1 shots 1 2 3 4 hetchery elderbrain spire mound queennest defiler spore sunken egg 10 9 8 7 6 5 4 3 2 1 Q - toggle quality

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swowEhp lvl: 1 lvl: 2

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hp: Terran Goliath 1/1 Terran Marine

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OvermindSubsections build\upgrade menu OVERMIND PowersMenu secret unlocked!!!

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lvl lvl lvl price: 1 skill point boosts hp regeneration by 15% boosts energy regeneration by 15% boosts powers efficiency by 8% overmind regeneration rate +50% overmind hit points +100% price: 3000 price: 500 price: 1000 price: 2500 Corrosive germ colony price: 4300 Queen's NEst price: 3000 Destroy Building Zerg mound price: 8500 THE SPIRE THE ELDER BRAIN Overmind lvl 2 requirements: Overmind lvl 3 Overmind lvl 6 Overmind lvl 4 Deployed Queen's Nest deployed Zerg Mound deployed Queen's Nest Overmind lvl 8 Colony +10% Corrosive Germ Defiler +25% Spore Colony +30% Sunken Colony +300% price: 5000 [increases the damage of your defences] by 50% boosts hitpoints of all buildings 1 100-200 70 Smite Reveals cloaked units True Sight 25 Discharge special 1-100 special Heal -100 50 Elysium Tear 9 110 Implosion 22 300 250 Psionic Storm 70 200 380 Psionic Blast 40 999 600 / 5

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plus up to five infested ones. You can keep up to five alive marines over and click. To capture a terran marine move the queen / 4

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only once per wave you can use HP Regen Boost any damage points, that will be used to heal gives you additional 6000 hit on 3 2 special_slot_1_hpindicator fscommand("showmenu", "true"); SECRET #1 Status: Locked - unknown - Unlocking method: Status: Unlocked secret #2 Solve this puzzle to unlock SECRET #2 again.... heheh... lol.. i was drunk SECRET #3 pool's closed due to stingrAIDS SECRET #4 experience level 5. the Overmind earns This one will be unlocked once will be unlocked! and the Construct Mode Get to the center of the maze SECRET #5 you wont find it :P SECRET #6 to gain access to this secret. You must finish the game starting wave, etc... set invulnerability, cash, cheat mode from here, You will be able to unlock SECRET #7 perenos deselect select negative - attack 2 - attack 1 - movement x z Left arrow, right arrow 0 a s d g h j k 1 2 3 4 5 6 7 8 9 . , m l n b v c x z d s a ] 1 [ p o i u y t r w q f 9999 NEVAR FORGET 0 CHEATS: OFF CONSTRUCT MODE UNLOCKED!!! scary PPWbab9G9Y]p9]ba〱F DFMNtMHMHK〱 KtKtN〱FtFM〱't7tGDE NKtGKK IHHa9]9F]yb9]bb9FH9YbaZa9FFZa9]9bN]bab99P]GH9aUaN[FYaY9]FF9 ‹ࠅ ࠅ,x ! ‹, ﷈ ‹﷨  ﷈ 5And the beast was given a mouth uttering haughty and blasphemous words, and it was allowed to exercise authority for forty-two months. 6It opened its mouth to utter blasphemies against God, blaspheming his name and his dwelling,[a] that is, those who dwell in heaven. 7Also it was allowed to make war on the saints and to conquer them.[b] And authority was given it over every tribe and people and language and nation, 8and all who dwell on earth will worship it, everyone whose name has not been written before the foundation of the world in the book of life of the Lamb that was slain. 9If anyone has an ear, let him hear: 10If anyone is to be taken captive, to captivity he goes;if anyone is to be slain with the sword, with the sword must he be slain. Here is a call for the endurance and faith of the saints. 1And I saw a beast rising out of the sea, with ten horns and seven heads, with ten diadems on its horns and blasphemous names on its heads. 2And the beast that I saw was like a leopard; its feet were like a bear's, and its mouth was like a lion's mouth. And to it the dragon gave his power and his throne and great authority. 3One of its heads seemed to have a mortal wound, but its mortal wound was healed, and the whole earth marveled as they followed the beast. 4And they worshiped the dragon, for he had given his authority to the beast, and they worshiped the beast, saying, "Who is like the beast, and who can fight against it?" prohojdenie [click anywhere to skip] 10.10.2k6 WARNING! This is a Test Version v. 0.800 SECRET UNLOCKED! SECRET UNLOCKED! DEFILER through secret #6 Can be unlocked CHEAT MODE LOCKED work if you load the game] [note that invulnerability wont CHEAT MODE after each wave. You can save the game new abilities and spells! Build up your base and obtain terran and protoss attacks. 27 waves of combined Survive through LOCKED through secret #4 CONSTRUCT MODE Everything can be set manually here: from enemy respawn rates to starting cash and experience CHEAT MODE SPECIAL BUILDINGS: defences:

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UNUSED SKILL POINTS:

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cash:

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Open the SWF file with flash player and enjoy! Here is a direct link to flash player 9: downloaded. You can get one here: Now you need a Standalone Flash player to play the SWF file that you've just recommend Flash Get, you can download it here: Select and copy this link to any download manager. Dont have one? I would

http://uploads.ungrounded.net/350000/350461_scfa5_final.swf

Downloading scfa5 SWF file. Here is the link to SWF file on newgrounds: newgrounds.com :P The game will run a lot faster in the Standalone Flash Player (Projector) Since I could not find a reliable place to host Projector version of the game I will explain how to download it from
Description
Construisez votre base et puis défendez la des attaques de Terran et Protoss!

Construisez votre base et puis défendez la des attaques conjugués de Terran et Protoss.

Utilisez la souris pour cliquer sur les options de votre écran.
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